From 482796564a4c76e14ed5b286bfe9b24b1866960b Mon Sep 17 00:00:00 2001 From: Steven Medeiros Melo Date: Mon, 23 Mar 2026 01:40:45 +0000 Subject: [PATCH] Add README.md --- README.md | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..87461ea --- /dev/null +++ b/README.md @@ -0,0 +1,40 @@ +# Projet Final Unreal — Thesis Project +**College LaSalle | Game Development Thesis** + +## About +A proof of concept action game developed in Unreal Engine 5 as a thesis project. The game was designed as a hybrid between a **souls-like boss encounter** and a **third-person shooter**, though the project remained in a prototype state due to time constraints. + +## Built With +- Unreal Engine 5.1.1 +- Git + Git LFS + +## Contributors +| Name | Role | +|------|------| +| Steven | AI System, Bosses & Enemies | +| Partner | Player Character & Shooter Mechanics | + +## Branches +| Branch | Description | +|--------|-------------| +| `main` | Stable baseline, project initialization | +| `develop` | Main development branch | +| `feature/AI-Base-Setup` | AI system, boss fights, enemy behaviors | +| `feature/Makeeverithingfotheplayer` | Player character, shooter mechanics | + +## Project State +This project is a **work in progress / prototype**. The following reflects what was completed at the time of submission: + +- ✅ AI system architecture (behavior trees, perception, stat structs/enums) +- ✅ One fully implemented boss (main boss) +- ✅ Enemy AI framework +- ✅ Somewhat playable map +- ❌ Combat animations (not implemented due to time constraints) +- ❌ Animal AI (developed but not used in the final build) +- ⚠️ Shooter mechanics (partially implemented) + +## Setup +1. Clone the repository +2. Ensure Git LFS is installed: `git lfs install` +3. Pull LFS objects: `git lfs pull` +4. Open `ProjetFinalUnreal.uproject` in Unreal Engine 5.1.1 \ No newline at end of file