finish with the player
We gonna add gun and some items for the player
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@@ -61,3 +61,34 @@ ManualIPAddress=
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[/Script/PythonScriptPlugin.PythonScriptPluginSettings]
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bRemoteExecution=True
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[/Script/Engine.PhysicsSettings]
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Concerete/Stone")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Wood")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="Ground")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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