Modified Some of the Files for the AI and Boss

Created Files
+ Enemy Minions using modular Meshes

Modified Files
* BP_EnemyBossMaster
* BP_BossArena
* BP_EnemyMaster (For the AI)
* ABP_EnemySkeleton

Deletes Files
- No Files were deleted
This commit is contained in:
Steven Medeiros Melo
2023-08-12 22:19:41 -04:00
parent 5af41c768f
commit e637f453ba
8445 changed files with 24547 additions and 836 deletions

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SK_Mannequin A Pose
Our newer packs have the "SK_Mannequin" in a zeroed out T-Pose like the old 4.7 UE4 Template rig. This was done by popular request.
**Note: The hands are rotated up and forward 10 degrees to make a better Tee, their rotation values are not true zero.
If you prefer the new 4.8+ rig default "A" pose with the arms/hands non-zero rotated down on all axes, this "SK_Mannequin.fbx" can overwrite (be merged) into any current UE4 Project SK_Mannequin mesh to create the new stock A-Pose for use in the Retargeting Manager.

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SK_Mannequin T Pose
This "SK_Mannequin.fbx" has a zeroed out T-Pose like the old 4.7 UE4 Template rig.
(The new 4.8 rig by default is posed in an "A" with the arms/hands rotated on all axes)
It can overwrite (be merged) into any current UE4 Project SK_Mannequin mesh to create a stock T-Pose for use in the Retargeting Manager.
**Note: The hands are rotated up and forward 10 degrees to make a better Tee, their rotation values are not true zero.

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@@ -0,0 +1,9 @@
SK_Mannequin A Pose
Our newer packs have the "SK_Mannequin" in a zeroed out T-Pose like the old 4.7 UE4 Template rig. This was done by popular request.
**Note: The hands are rotated up and forward 10 degrees to make a better Tee, their rotation values are not true zero.
If you prefer the new 4.8+ rig default "A" pose with the arms/hands non-zero rotated down on all axes, this "SK_Mannequin.fbx" can overwrite (be merged) into any current UE4 Project SK_Mannequin mesh to create the new stock A-Pose for use in the Retargeting Manager.

View File

@@ -0,0 +1,9 @@
SK_Mannequin T Pose
This "SK_Mannequin.fbx" has a zeroed out T-Pose like the old 4.7 UE4 Template rig.
(The new 4.8 rig by default is posed in an "A" with the arms/hands rotated on all axes)
It can overwrite (be merged) into any current UE4 Project SK_Mannequin mesh to create a stock T-Pose for use in the Retargeting Manager.
**Note: The hands are rotated up and forward 10 degrees to make a better Tee, their rotation values are not true zero.