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# Projet Final Unreal — Thesis Project
**College LaSalle | Game Development Thesis**
## About
A proof of concept action game developed in Unreal Engine 5 as a thesis project. The game was designed as a hybrid between a **souls-like boss encounter** and a **third-person shooter**, though the project remained in a prototype state due to time constraints.
## Built With
- Unreal Engine 5.1.1
- Git + Git LFS
## Contributors
| Name | Role |
|------|------|
| Steven | AI System, Bosses & Enemies |
| Partner | Player Character & Shooter Mechanics |
## Branches
| Branch | Description |
|--------|-------------|
| `main` | Stable baseline, project initialization |
| `develop` | Main development branch |
| `feature/AI-Base-Setup` | AI system, boss fights, enemy behaviors |
| `feature/Makeeverithingfotheplayer` | Player character, shooter mechanics |
## Project State
This project is a **work in progress / prototype**. The following reflects what was completed at the time of submission:
- ✅ AI system architecture (behavior trees, perception, stat structs/enums)
- ✅ One fully implemented boss (main boss)
- ✅ Enemy AI framework
- ✅ Somewhat playable map
- ❌ Combat animations (not implemented due to time constraints)
- ❌ Animal AI (developed but not used in the final build)
- ⚠️ Shooter mechanics (partially implemented)
## Setup
1. Clone the repository
2. Ensure Git LFS is installed: `git lfs install`
3. Pull LFS objects: `git lfs pull`
4. Open `ProjetFinalUnreal.uproject` in Unreal Engine 5.1.1