1.5 KiB
1.5 KiB
Projet Final Unreal — Thesis Project
College LaSalle | Game Development Thesis
About
A proof of concept action game developed in Unreal Engine 5 as a thesis project. The game was designed as a hybrid between a souls-like boss encounter and a third-person shooter, though the project remained in a prototype state due to time constraints.
Built With
- Unreal Engine 5.1.1
- Git + Git LFS
Contributors
| Name | Role |
|---|---|
| Steven | AI System, Bosses & Enemies |
| Partner | Player Character & Shooter Mechanics |
Branches
| Branch | Description |
|---|---|
main |
Stable baseline, project initialization |
develop |
Main development branch |
feature/AI-Base-Setup |
AI system, boss fights, enemy behaviors |
feature/Makeeverithingfotheplayer |
Player character, shooter mechanics |
Project State
This project is a work in progress / prototype. The following reflects what was completed at the time of submission:
- ✅ AI system architecture (behavior trees, perception, stat structs/enums)
- ✅ One fully implemented boss (main boss)
- ✅ Enemy AI framework
- ✅ Somewhat playable map
- ❌ Combat animations (not implemented due to time constraints)
- ❌ Animal AI (developed but not used in the final build)
- ⚠️ Shooter mechanics (partially implemented)
Setup
- Clone the repository
- Ensure Git LFS is installed:
git lfs install - Pull LFS objects:
git lfs pull - Open
ProjetFinalUnreal.uprojectin Unreal Engine 5.1.1